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Technoprogressive? BioConservative? Huh?
Quick overview of biopolitical points of view



UPCOMING EVENTS: Virtuality



MULTIMEDIA: Virtuality Topics

Transcendenz

Nanotechnology and the End of Intellectual Property

Metabods

Transbeman 101

Do Christians Need Bodies?

The Ethics of Creating Conscious Beings

Brainstorm (1983)

Bina & Martine Rothblatt on RadioLab

Program or Be Programmed

The Uncanny Valley

Ray Kurzweil on the Coming Singularity

Taking Control of Our Cyberlife

Brains are to Minds as Birds are to Flight

We Are From the Net and We’re Here to Help

Reconstructing Minds from Software Mindfiles




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Virtuality Topics




What are the Benefits of Mind Uploading?

by Michael Anissimov

Universal mind uploading, or universal uploading for short, is the concept, by no means original to me, that the technology of mind uploading will eventually become universally adopted by all who can afford it, similar to the adoption of modern agriculture, hygiene, or living in houses. 

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Cosmic Engineers Defend Transhumanism’s Radicalism

The Order of Cosmic Engineers are a group of transhumanists who are focused on “turning this universe into a ‘magical’ realm.” They focus on building their activity in online virtual reality worlds. They include IEET Board member Giulio Prisco and IEET advisor Martine Rothblatt. They have recently issued the “YES! to Transhumanism” statement which is a call to arms for defense of radical transhumanism against pressures to downplay the more challenging and futuristic aspects of the transhumanist perspective.

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Uploading and The Big Freeze

by Michael Anissimov

No, I’m not talking about Heat Death or another Ice Age. I’m talking about what could happen if mind uploading becomes universally or near-universally adopted and every mind is accelerated by a factor of several million or billion. Such an outcome seems inevitable if mind uploading is actually possible.

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What about the children?!

by Russell Blackford

Would-be censors often justify themselves by claiming that certain kinds of material are harmful to children, and so must be kept out of public sight. It’s worth thinking about this before we simply accept it at face value.

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The Realities of Tomorrow (and today)

by Edward Miller

Virtual Reality (VR) has advanced to incredible heights. For those who haven’t kept up with the gaming scene, the newest game renowned for impressive graphics is Fallout 3. Of course, graphics aren’t all that matters to gamers, which is why another one of the hottest games on the block right now is Spore, which looks very cartoonish.

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Michael Anissimov reports from Colloquium on the Law of Futuristic Persons

Michael: I’m in Melbourne Beach, Florida, for the 4th Colloquium on the Law of Futuristic Persons

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Whole Brain Emulation Roadmap Now Available from FHI

The Future of Humanity Institute, founded and run by IEET founder and chair Nick Bostrom, has just published a roadmap of the scientific research and technological innovations required to eventually completely model the human brain in software.

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Making the Visible Invisible

by Jamais Cascio

The Metaverse Roadmap Overview, an exploration of imminent 3D technologies, posited a number of different scenarios of what a future “metaverse” could look like. The four scenarios—augmented reality, life-logging, virtual worlds, and mirror worlds—each offered a different manifestation of an immersive 3D world. Of the four, I suspect that augmented reality is most likely to be widespread soon; moreover, when it hits, it’s going to have a surprisingly big impact. Not just in terms of “making the invisible visible”—showing us flows and information that we otherwise wouldn’t recognize—but also in terms of the opposite: making the visible invisible.

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Report on Terasem’s Geoethical Nano Conf in SL

Giulio Prisco reports on the 4th Annual Workshop on Geoethical Nanotechnology, organized by the Terasem Movement, in Second Life.

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Hayles shadowboxes with transhumanism

by Russell Blackford

The fourth of the six articles in the special anti-transhumanism issue of The Global Spiral (June 2008) is “Wrestling with Transhumanism” by well-known critic Katherine Hayles, Distinguished Professor of English and media studies at the University of California, Los Angeles.

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The Griefer Future

by Jamais Cascio

Nice little future you got there. Hate to see something bad happen to it.

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Poll: Is Internet Addiction for Real?

According to a little more than half of you internet addiction is for real, even if a little overblown.

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Roll +3 vs the Future

by Jamais Cascio

Dungeons & Dragons made me a professional futurist.

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Latest from JET

is a peer-reviewed electronic journal published by the Institute for Ethics and Emerging Technologies, and edited by IEET Fellow Dr. Russell Blackford. The first two articles of Volume 17 have been published.

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Promoting BioFuturist Policy Brainstorming Among the Young

by J. Hughes

When I was twelve my Dad gave me a subscription to The Futurist.  Mainstream futurology kind of paled for me next to the science fiction I was reading, but at least I knew early on that there were people trying to anticipate and prepare for a radically different future. Imagine my surprise thirty five years later, after a decade of bio-futurist work, to discover that in 1974, one year after I started reading The Futurist, a program for junior futurists was started which today includes more than 250,000 kids in grades 4-12 worldwide.

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Join the IEET Facebook Group

Thanks to intrepid IEET intern Jonathan Pfeiffer we now have an IEET Facebook group. Check it out!



Two Disappointing Novels

by Mike Treder

Two recent attempts at near-term speculation could have benefited from stronger story-telling skills.

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The dark side of the Simulation Argument

by George Dvorsky

Kudos to the IEET’s Nick Bostrom for having his Simulation Argument (SA) featured in the New York Times.

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Life 2.0: Augmentationists in Second Life and beyond

by Giulio Prisco

I have been reading posts in the blogosphere about the new system for integrated voice in Second Life. As I thought, comments are split in two main camps: those who think the new option is a good thing, and those who are afraid that it will change the nature of Second Life as they know it.

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Metaverse Roadmap Report

by Jamais Cascio

After months of work, the Metaverse Roadmap Overview is now available for download; get it here as a PDF. Written by Jerry Paffendorf, John Smart and me, the Overview is the end-result of the first Metaverse Roadmap project meeting, in May of 2006. It’s not simply a summary of the meeting, however—rather, it’s the first attempt to synthesize current and emerging social, economic and technological trends around virtual worlds, immersive networks, and ubiquitous information.

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The Cyborg comes to Second Life

by V.R. Manoj

On April 23,2007 Prof. Kevin Warwick, author of I, Cyborg addressed the World Transhumanist Association’s Second Life chapter on “Upgrading Humans: Why not?”

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SimCanada, Googlopticon and the Singularity

by Jamais Cascio

• Sim Eh?: Canada: The New World (aka, HistoriCanada) is exactly the kind of simulation-history mashup I’ve wanted to see for awhile. Sponsored by Canada’s National History Society and the Historica Society, HistoriCanada uses the Civilization III (with Conquest expansion) engine to play out the 16th-17th Century competition between the French, English, Ojibwe, Huron, Mohawk, Algonquin, Montagnais, Mi’kmaq, and Abenaki for the control of the Canadian territory.

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The Surface of the Metaverse

by Jamais Cascio

Microsoft just announced its new “Surface” multi-touch interface and hardware system.

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Christology and the Human Body

by J. Hughes

On March 5th I was invited to discuss transhumanism with Dr. Brent Waters of Garrett Theological Seminary and the students and faculty of the East Texas Baptist University. I’d like to thank the very kind hospitality of ETBU. These are an edited version of the short prepared remarks from that morning (view video here) in which Dr. Waters and I were asked to address whether it was important to have a body to be human.

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Second Life’s in-world terrorism and the struggle for digital rights

by George Dvorsky

Second Life, the immensely popular 3-dimensional virtual world, is really starting to take on a life of its own. There are things going on in there that have undoubtedly gone beyond the wildest expectations of its developers.

The latest issue to grab my attention is the phenomenon of in-world terrorism and the rise of self-professed freedom fighters. These folks aren’t your run-of-the-mill hackers or griefers looking to cause mischief.  Rather, these are ‘activists’ who are working subversively within Second Life (SL) to achieve political ends.

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The perils of a digital life

by George Dvorsky

I’ve written about potential inhibitors to consciousness uploading in the past, but I believe I’ve come up with another possible problem for those wishing to live a purely digital life.

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Joining the Radical Cyborgs on Orkut, Facebook

In addition to the IEET networks we’re building on LinkedIn and XING, some of us in the IEET have been exploring the social networking sites of Orkut and Facebook for the last couple of years. For instance there are the Radical Cyborgs groups on Orkut and Tribe.net that spun off of the Cyborg Democracy blog, the Technoliberation site and Technoliberation list.

Now on Facebook one of our interns Ben Hyink has started the Society for the Cyborg Revolution, “founded upon the premise that all forms of personhood, or beings with self- awareness, including humans, upgraded animals, cyborgs, intelligent robots, and post-humans, have a fundamental, democratic right to govern their own bodies. We advocate the right of all beings to have access to cognitive and physical enhancement, life-extension technologies and similar upgrades. Furthermore, we support the democratic use of stem-cell research, bio-technology, nano-technology and other promising lines of research to improve the quality of life for all.”

These aren’t IEET projects, and they are more playful than the staid thinktankery we’re pursuing at the IEET, but some of us are linked up through these groups and if you think they are fun I’d encourage you to add yourself.

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Toward the open distributed Metaverse

by Giulio Prisco

Things are moving fast three weeks after the release of the Second Life client as open source code.

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Life and Love in the Uncanny Valley

by Jamais Cascio

There’s a story I’ve seen about a philosopher who bet an engineer that he could make a robot that the engineer couldn’t destroy. What the philosopher produced was a tiny little thing, covered in fur, that would squeak when touched—and when threatened, would roll onto its back and look at the attacker with its big, glistening eyes. When the engineer lifted his hammer to smash the robot, he found that he couldn’t. He paid the wager.

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The Future of Sex

by J. Hughes

What will happen when we can transcend erotic desire, romantic love and the human body?

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