We tend think about compassion on the level of individual selves and minds: Bob feels compassionate toward Jim because Jim lost his wife, or his wallet, etc. Bob sympathizes with Jim because he can internally, to a certain extent, “feel what Jim feels.”
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.
We have been brainwashed to believe that “blood is thicker than water.” But we lack familial shared genes with spouses and best friends. In reality what is most important is shared thoughts, experiences and feelings. Affinity based upon genes is as obsolete as loyalty based upon melanin. The beme is mightier than the gene.
What properties of consciousness and mind will remain the same in a posthuman world? Will enhanced minds look at themselves and reality like we do? What can we learn from cognitive science and consciousness studies to help answer these questions? What are some ethical consequences of enhancing the brain/mind?
What is this thing called “self”—this inner image of “Ben Goertzel” that I carry around with me (that, in a sense, constitutes “me”), that I use to guide my actions and inferences and structure my memories?
Humanity is devoting some of its best minds, from a wide diversity of fields, to helping software achieve consciousness. The quest is not especially difficult as it is a capability that can be intelligently designed; there is no need to wait for it to naturally evolve.
Over a single generation, the Web and digital media have remade nearly every aspect of modern culture, transforming the way we work, learn and connect in ways that we’re only beginning to understand. FRONTLINE producer Rachel Dretzin (Growing Up Online) teams up with one of the leading thinkers of the digital age, IEET Fellow Douglas Rushkoff (The Persuaders, Merchants of Cool), to continue to explore life on the virtual frontier.
The dominant trajectory of Enlightenment thought over the last three hundred years has been towards atheism. Most transhumanists are atheists. But some transhumanists, like many of the original Enlightenment thinkers, are attempting to reconcile naturalism and their religious traditions. Some transhumanists even believe that the transcendent potentials of intelligence argue for a new form of scientific theology.
When asked in a recently concluded poll, where they would choose to live if they had to leave their current nation of residence, IEET readers made Europe their top choice, at 19%, but outer space was just behind, at 18%.
IEET readers have weighed in with their opinions about why the LHC project kept running into seemingly endless delays on its way to running protons into each other. Now that it’s back up and operating, perhaps some of our more far-fetched conjectures will be proved wrong.
Cyberconsciousness implies techno-immortality. Immortality means living forever. This has never happened in the real world, so we think of immortality as a spiritual existence (as in heaven) or as a non-personal existence (as in ‘Bach’s music will live forever’). With cyberconsciousness it will be possible, for the first time, for a person to live forever in the real world. This unique, technologically empowered form of living forever is called techno-immortality.