Virtual Reality (VR) has advanced to incredible heights. For those who haven’t kept up with the gaming scene, the newest game renowned for impressive graphics is Fallout 3. Of course, graphics aren’t all that matters to gamers, which is why another one of the hottest games on the block right now is Spore, which looks very cartoonish.
Do you have any particular reason for excluding from your article haptics using force feedback devices as these are conspicuous by their ommission. The Falcon from Novint has been specifically developed for the games market and although not readily available yet in UK and Europe, it has been on the US/Canada market for 18 months. Others such as SensAble’s Phantom range and Force Dimension’s products have been in use by researchers for at least 15 years.
I didn’t mean to leave it out, as I was unaware of that device. I think it is great that someone put out something so much cheaper than those ridiculous gloves. Yet, that product still suffers from the limitation of only being for the hand. It also seems to be less practical than a glove and likely to cause “Gorilla Arm”
What I was really trying to get at was the fact that the technology simply isn’t there for a full body virtual haptics experience. Even with those gloves you don’t get much more than force feedback. You can’t feel things like wetness, or even temperature sometimes.
Posted by telecommuting jobs on 09/18 at 03:58 PM
The release of the iPhone and iPod touch apps, Apple is poised to become a major player and possibly the largest distributor in the video game industry. As Steve Jobs indicated in his latest Stevenote presentation, there are now over 100 million iTunes Store accounts with credit cards, making the iTunes Store one of the largest online marketplaces in the world.