Talking Transhumanism at the Table: Designing Games for Non-Transhumanist Audiences

2010-02-01 00:00:00

In creating, publishing, and promoting Eclipse Phase we wanted to make a product that made an deliberate effort to engage with explicitly transhumanist and political themes but would deal with these issues in a way that complete novices to them would be able to grok. I'll discuss some of the issues that we encountered in making a game with an agenda, how we tried to make complicated transhuman and ethical issues interesting to play with, and some of the complications that have arisen since the game was published.

Brian Cross is co-founder of Posthuman Studios, co-creator of Eclipse Phase a transhuman roleplaying game, and a sociologist researching the effects of new technologies on the law and politics.

PDF slides

In creating, publishing, and promoting Eclipse Phase we wanted to make a product that made an deliberate effort to engage with explicitly transhumanist and political themes but would deal with these issues in a way that complete novices to them would be able to grok. I'll discuss some of the issues that we encountered in making a game with an agenda, how we tried to make complicated transhuman and ethical issues interesting to play with, and some of the complications that have arisen since the game was published.

Brian Cross is co-founder of Posthuman Studios, co-creator of Eclipse Phase a transhuman roleplaying game, and a sociologist researching the effects of new technologies on the law and politics.

PDF slides

http://ieet.org/archive/bpcs09-cross.mp3