Friday 13th March - Sunday 15th March 2009
Venue & Accommodation
This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the growing adoption of information technologies for inter-human communication and focus on examination of the continuing impact of emergent cybermedia for human communication and culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which cybermedial and technological advances are occurring.
Papers, presentations, workshops and reports are invited on any of the following themes:
1. Cyberspace and Cyberculture
Theories and Concepts of Cyberspace and Cyberculture. Identifying Key Features and Issues.
2. Cybercultures, Cybersubcultures and Online Communities
The Rise of Web 2.0. Emerging Practices in Social Networking. The Shaping of Individual and Collective Identities. Cyber-activism and Social Mobilisation. The Role and Use of Multi-user Virtual Environments for Disadvantaged and other Minorities. Multi-national and Cross-continental Communities and Spaces. The changing Social Identity in Cyberspace.
3. Videogame Cultures
The Future of Interactive Entertainment. The Aesthetic Aspects of Videogames. The Spatiology of Videogames and Virtual Worlds. Social Dimension of Online Gaming and Presence in Virtual Worlds. Interaction, Interactivity and Innovative Interfaces. The History of Virtual Worlds and their Cultures.
4. Digital and Interactive Arts
Performative and Collaborative and Use of Crossmedia. Digital Culture. Interactive Storytelling.
5. Cybercultures and Politics
Virtual Policies in 3-D Multi-user Worlds. Cyber-Democracy and the Impact on National and Global Politics. New Media in Political Context. New Forms of Citizenship.
6. Cybermedia and Innovation in Cyberjournalism
Histories and Theories of New Media. Cyberjournalism. Crossmedia and Digital Publishing. Digital Communications and Free Speech.
7. Educational Use of 3-D Videogames and Virtual Worlds
Serious Games and Simulations. Virtual Communities and Collaborative Work. Cultures of Online Learning. Case Studies on Educational Use of Cybermedia and Videogames.
Papers on any other topic related to the theme will also be considered. 500 word abstracts should be submitted by Friday 19th September 2008. The abstract will be double blind peer reviewed (where appropriate). If an abstract is accepted for the conference, a full draft paper should be submitted by Friday 6th February 2009.
500 word abstracts should be submitted to both Organising Chairs; abstracts may be in Word, WordPerfect, or RTF formats, following this order:
a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract
We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.
Joint Organising Chairs
The conference is part of the ‘Critical Issues’ programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting.
All papers accepted for and presented at this conference will be eligible for publication in an ISBN eBook. Selected papers will be developed for publication in a themed hard copy volume.